Virtual Reality Media: The Simulation of Relativity Theory on Smartphone

D. Sumardani, Agustiani Putri, Rahma Rosaliana Saraswati, D. Muliyati, F. Bakri
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引用次数: 16

Abstract

Learning physics science is ideally accomplished through the experiments, although the theory of special relativity is challenging to understand. It is difficult because this topic has not occurred in real experience, and no technology has launched at the speed of light. To understand this theory, Virtual Reality (VR) can potentially visualize the actual concept of relativity by presenting an artificial environment to the students. The aim of this research is to develop the virtual reality application as a learning media for special relativity. This Research and Development uses the Lee and Owens Model, which consists of analysis, design, development, implementation, and evaluation. The system development method used is black-box testing. The result of the development of this system is the creation of a VR application to explain the material of relativity. From the results of black-box testing, the test results show that the percentage of application system success is 83%, which indicates that the application is functioning correctly on smartphone usage so that this application can be used on the theory of relativity simulation users using virtual reality devices.
虚拟现实媒体:相对论在智能手机上的模拟
学习物理科学最好是通过实验来完成的,尽管狭义相对论很难理解。这是困难的,因为这个话题没有发生在实际经验中,也没有技术以光速发射。为了理解这一理论,虚拟现实(VR)可以通过向学生呈现一个人工环境来潜在地可视化相对论的实际概念。本研究的目的是开发虚拟现实应用作为狭义相对论的学习媒介。本研究和开发使用Lee和Owens模型,该模型由分析、设计、开发、实现和评估组成。使用的系统开发方法是黑盒测试。开发该系统的结果是创建了一个VR应用程序来解释相对论的物质。从黑盒测试的结果来看,测试结果表明应用程序系统成功率为83%,这表明该应用程序在智能手机使用上运行正常,因此该应用程序可以在使用虚拟现实设备的相对论模拟用户上使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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