Developing and Validating Virtual Reality Tool for the Evaluation of Cognitive and Physical Performance During Simulated lengthy field March

Shani Kimel Naor, R. Yanovich, Y. Bahat, M. Plotnik, I. Ketko, Amihai Gottlieb, O. Ben-Gal, Y. Heled
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Abstract

Athletes, soldiers, and rescue personnel are often required to perform intensive and prolonged physically demanding activities while remaining cognitively focused. The combined effect of physical and cognitive tasks is of great interest, as both efforts share central nervous system reserves. Amid a larger study that is aimed to create an ecologically validated virtual reality (VR) - based experimental protocol to explore the effect of high-load physical and cognitive efforts on young individuals, the present report focuses on comparing new cognitive tasks presented in the context of simulated military missions with physical load to already established cognitive testing battery. Twelve young participants performed a 10 Km loaded march on a treadmill in VR settings with or without additional cognitive tasks (VR-COG). Each experimental day, subjects underwent pre-and post-evaluation, in which cognitive (trail making test – the color trail test CTT version, and SYNWIN battery for multitasking evaluation) and physical tests (time to exhaustion test – TTE) were conducted. In general, strong or moderate correlations were found between VR-COG performances and the cognitive tests. The VR-COG tasks, together with CTT components, were able to successfully predict the effect of the combined physical and cognitive load on the multitasking performance. Multitasking was evaluated by the SYNWIN score. We believe that our protocol allows optimal conditions for measurement of the effect of high-load physical and cognitive efforts for an extended period of time, thus contributing to the motor-cognitive interaction model knowledge base. It is apparent that virtual environments are ideal set ups for studying military activities, as they enable the participants to experience a particular situation within a controlled area.
开发和验证虚拟现实工具,以评估模拟长时间野外行军中的认知和身体表现
运动员、士兵和救援人员经常需要进行高强度和长时间的体力活动,同时保持认知集中。身体和认知任务的联合效应引起了极大的兴趣,因为这两种努力共享中枢神经系统储备。在一项更大的研究中,旨在创建一个基于生态验证的虚拟现实(VR)的实验方案,以探索高负荷的身体和认知努力对年轻人的影响,本报告侧重于比较在模拟军事任务的背景下提出的新的认知任务与已经建立的认知测试电池。12名年轻参与者在VR环境下的跑步机上负重行进10公里,有或没有额外的认知任务(VR- cog)。每个实验日,被试分别进行前、后评估,包括认知测试(造径测试-彩色轨迹测试CTT版本,SYNWIN电池进行多任务评估)和身体测试(疲劳时间测试- TTE)。一般来说,VR-COG表现与认知测试之间存在强相关性或中度相关性。VR-COG任务和CTT组件能够成功地预测身体和认知负荷对多任务表现的影响。多任务处理通过SYNWIN评分进行评估。我们认为,我们的方案为测量长时间高负荷身体和认知努力的效果提供了最佳条件,从而有助于运动-认知相互作用模型知识库。很明显,虚拟环境是研究军事活动的理想场所,因为它们使参与者能够在控制区域内体验特定的情况。
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