20. Playing with power : Casual politicking as a new frame for political analysis

A. Gekker
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引用次数: 3

Abstract

The chapter examines the entanglement of play and politics through digital media. By analyzing the Obama 2008 and Trump 2016 presidential campaigns, it proposes a new term for examining political engagement, namely ‘casual politicking.’ Building on mediatization theories, the chapter takes the affordances of causal video games as a template to analyze the actions performed by citizens, politicians, and organizations attempting to alter behaviors. The resulting characteristics of the political process are presented through four key aspects: the role of ICT platforms with intuitive interfaces, the prevalence of issue-centered rather than ideological action, a perpetual political engagement undeterred by failure, and socially focused networks orientated towards fun. When applied to the two campaigns, surprising similarities can be seen, despite the different messages and personalities of the candidates.
20.玩弄权力:作为政治分析新框架的休闲政治
这一章通过数字媒体考察了游戏与政治的纠缠。通过分析奥巴马2008年和特朗普2016年的总统竞选,该研究提出了一个新的术语来考察政治参与,即“休闲政治”。本章以媒介化理论为基础,以因果电子游戏的启示为模板,分析试图改变行为的公民、政治家和组织所采取的行动。由此产生的政治过程特征通过四个关键方面呈现:具有直观界面的信息通信技术平台的作用,以问题为中心而不是意识形态行动的盛行,不受失败影响的永久政治参与,以及面向乐趣的社会关注网络。将这两场竞选活动应用到一起,尽管候选人的信息和个性不同,但我们还是可以看到惊人的相似之处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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