How to Play Board Games? A Framework Proposal for Classroom Settings

Abdulkadir Erdogan, Merve Atasay Sunay, Ayse Çevirgen
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Abstract

Abstract Board games have been mainly used in school in order to develop students’ cognitive skills such as recognizing oneself intellectual potential, developing different and original strategies in confronting problems, developing quick thinking and decision-making skills, and using reasoning and logic correctly and effectively. However, detailed guidance about how the teacher could manage the game-playing process and about how it will play a role in helping students achieve the targeted skills has not been provided in the studies on games, the curriculum, or the game guides. In this study, a framework for the teacher in managing the process of playing board games is proposed. This framework is based on the Theory of Didactical Situations and has been developed in the context of strategic board games that are mostly played against an opponent on a board and do not involve luck. Pentago was used to illustrate the proposed framework. At the end of the study, the use of this framework for other board games is also discussed.
如何玩桌游?课堂设置的框架建议
棋类游戏在学校中主要是为了培养学生的认知能力,如认识自己的智力潜力,在面对问题时发展不同的和原创的策略,发展快速的思维和决策能力,以及正确有效地运用推理和逻辑。然而,关于教师如何管理游戏过程以及如何在帮助学生实现目标技能方面发挥作用的详细指导,并没有在游戏研究、课程或游戏指南中提供。在本研究中,提出了一个教师管理棋盘游戏过程的框架。这个框架是基于教学情境理论,并且是在战略桌面游戏的背景下发展起来的,这些游戏主要是在棋盘上与对手对抗,不涉及运气。五子棋被用来说明所提出的框架。在研究的最后,我们还讨论了在其他桌游中使用这一框架的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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