GAMED: Gamification-Based Assessment Methodology for Final Project Development

Paulo S. Souza, J. Mombach, F. D. Rossi, T. Ferreto
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引用次数: 2

Abstract

Teachers and psychologists report that students may suffer from multiple psychological issues such as lack of interest and high levels of stress during the development of final course projects. In this context, approaches such as gamification arise with the proposal of improving students motivation by bringing games elements to school. However, employing gamification into classroom is not a trivial task since, if not managed properly, students may lose their focus. In this paper we present GAMED, an assessment methodology that introduces sistematic steps to improve students engagement through gamification. We used GAMED in a class with high school students during two semesters and the results showed that it can improve aspects such as motivation, engagement, and teamwork.
game:基于游戏化的最终项目开发评估方法
教师和心理学家报告说,学生可能会出现多种心理问题,比如在期末课程项目的开发过程中缺乏兴趣和高水平的压力。在这种情况下,游戏化等方法是通过将游戏元素引入学校来提高学生动机的建议而出现的。然而,将游戏化运用到课堂上并不是一件小事,因为如果管理不当,学生可能会失去注意力。在本文中,我们提出了game,这是一种评估方法,介绍了通过游戏化提高学生参与度的系统步骤。我们在一个高中学生的课堂上使用了两个学期的game,结果表明它可以提高学生的积极性、参与度和团队合作能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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