Effects of Somatosensory Video Games on Simple Reactions of Institutional-Dwelling Older Adults with Mild-Cognitive Impairments

Mao Liou, S. Chen, Hsiu-Chi Fu, I-Tsun Chiang
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引用次数: 2

Abstract

The purpose of this study was to understand the outcomes of using somatosensory video games (SVG) on institutionalized older adults with mild-cognitive impairment. Complete twenty minute SVG twice a week for eight weeks. Ruler Drop Reaction Time Test (RDRTT) was to measure simple reaction on older adults with mild-cognitive impairment. Results showed that the participants significantly improved their simple reactions after the 8-week SVG intervention. The study concluded that using SVG is a potential tool to enhance the reaction ability on institutionalized older adults with mild-cognitive impairments.
体感电子游戏对机构居住的轻度认知障碍老年人简单反应的影响
本研究的目的是了解使用体感视频游戏(SVG)对有轻度认知障碍的老年人的结果。每周完成两次20分钟的SVG,持续8周。用尺子掉落反应时间测试(RDRTT)测量老年人轻度认知障碍患者的简单反应。结果显示,经过为期8周的SVG干预,参与者的简单反应明显改善。本研究得出结论,使用SVG是一种潜在的工具,可以提高机构老年人轻度认知障碍的反应能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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