Investigating the Influence of Video Games on EFL Learners’ Motivation in the Saudi Context

Nasser Asiri
{"title":"Investigating the Influence of Video Games on EFL Learners’ Motivation in the Saudi Context","authors":"Nasser Asiri","doi":"10.5296/jsel.v8i1.16022","DOIUrl":null,"url":null,"abstract":"Since English Language has become the dominate language of science, education, finance and entertainment, most non-English speaking countries have adopted English language curriculums in schools and colleges as a second or a forging language. These curriculums have presented materials in the form of textbooks accompanied by videos and audios to give an enriching learning experience. As recreational video games is an expanding industry with its economic and cultural aspects throughout the world, they are used as a source of learning the English language. This paper aims to investigate the influence of video games on motivating learners to learn the English language. The study has been conducted in a trainees college of Technology in Saudi Arabia. A survey questionnaire was conducted to collected data from the participants. The key findings suggest that learners are keen on using the video games as a means of learning the English language.","PeriodicalId":267534,"journal":{"name":"Journal for the Study of English Linguistics","volume":"205 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal for the Study of English Linguistics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5296/jsel.v8i1.16022","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Since English Language has become the dominate language of science, education, finance and entertainment, most non-English speaking countries have adopted English language curriculums in schools and colleges as a second or a forging language. These curriculums have presented materials in the form of textbooks accompanied by videos and audios to give an enriching learning experience. As recreational video games is an expanding industry with its economic and cultural aspects throughout the world, they are used as a source of learning the English language. This paper aims to investigate the influence of video games on motivating learners to learn the English language. The study has been conducted in a trainees college of Technology in Saudi Arabia. A survey questionnaire was conducted to collected data from the participants. The key findings suggest that learners are keen on using the video games as a means of learning the English language.
沙特语境下电子游戏对英语学习者学习动机的影响研究
由于英语已经成为科学、教育、金融和娱乐的主导语言,大多数非英语国家已经在学校和大学中采用英语作为第二语言或锻造语言的课程。这些课程以教科书的形式呈现材料,并配有视频和音频,以丰富学习经验。由于娱乐电子游戏是一个不断扩大的行业,其经济和文化方面在世界各地,他们被用作学习英语的来源。本文旨在探讨电子游戏对激励学习者学习英语的影响。这项研究是在沙特阿拉伯的一所技术培训学院进行的。通过问卷调查收集了参与者的数据。主要发现表明,学习者热衷于使用电子游戏作为学习英语的一种手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信