Journey Mapping the Virtual Prototyping Experience

G. Moore, V. Rao, A. Agogino, K. Goucher-Lambert
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引用次数: 1

Abstract

Reframing failure, individual problem solving, and access to technology are signatures of the “maker movement,” which directly inspired university makerspaces across the globe. In particular, university makerspaces have become a significant resource to students taking courses that require the creation of tangible prototypes. While research investigating a student’s experience prototyping in a makerspace is growing rapidly, not much has been done to investigate the student prototyping experience in exclusively virtual settings. The goal of this study is to identify trends in the virtual prototyping experience with intentions of informing university instructors, makerspace facilitators, and students of where to anticipate struggles and frustration with the virtual prototyping experience. This study uses journey maps (a qualitative design method) to investigate the virtual prototyping experience for 12 undergraduate students, of diverse academic disciplines, at an R1 university in the United States. Results from this study suggest that the functional prototyping experience (which emphasizes independent contributions towards a tangible product) generates more emotional volatility than the experiential prototyping experience (which emphasizes collaborative efforts toward a final prototype). Other notable results include statistically significant differences between Female and Male self-reported emotional levels at the beginning of the experiential prototype journey.
绘制虚拟样机体验之旅
重新定义失败、个人解决问题和获取技术是“创客运动”的特征,它直接激励了全球各地的大学创客空间。特别是,大学创客空间已经成为学生学习需要创建有形原型的课程的重要资源。虽然调查学生在创客空间中的原型体验的研究正在迅速增长,但在专门的虚拟环境中调查学生原型体验的研究并不多。本研究的目的是确定虚拟原型体验的趋势,并告知大学教师、创客空间促进者和学生在哪里可以预测虚拟原型体验的斗争和挫折。本研究使用旅程地图(一种定性设计方法)来调查美国一所R1大学不同学科的12名本科生的虚拟原型体验。这项研究的结果表明,功能原型体验(强调对有形产品的独立贡献)比体验原型体验(强调对最终原型的合作努力)产生更多的情绪波动。其他值得注意的结果包括女性和男性在体验原型旅程开始时自我报告的情绪水平在统计上的显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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