3D range data compression with a virtual fringe projection system

Song Zhang
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引用次数: 2

Abstract

This paper presents our recent research on 3D range data compression using the virtual fringe projection techniques. Specifically, the virtual fringe projection system converts arbitrary 3D object into one single red, green, and blue (RGB) color image that can be further compressed using standard image compression techniques. Since the virtual fringe projection system can be ideal (e.g., no ambient lighting, no surface reflectivity variations, perfect tele-centric lens), making it convenient to apply algorithms that is difficult to be realized in a practical fringe projection system. For example, only using three fringe patterns, pixel by pixel absolute phase can be calculated without adopting a global fringe analysis techniques (e.g., Fourier transform). We will demonstrate that extremely high compression ratios can be easily achieved with the proposed method.
基于虚拟条纹投影系统的三维距离数据压缩
本文介绍了利用虚拟条纹投影技术对三维距离数据进行压缩的最新研究成果。具体来说,虚拟条纹投影系统将任意3D对象转换为一个单一的红、绿、蓝(RGB)彩色图像,可以使用标准图像压缩技术进一步压缩。由于虚拟条纹投影系统可以是理想的(例如,没有环境照明,没有表面反射率变化,完美的远心透镜),因此可以方便地应用在实际条纹投影系统中难以实现的算法。例如,仅使用三个条纹模式,无需采用全局条纹分析技术(如傅立叶变换)即可计算逐像素的绝对相位。我们将证明,使用所提出的方法可以很容易地实现极高的压缩比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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