A Novel Trilogy of e-STEM Programs

Mohamed Gharib, Tala Katbeh, G. B. Cieslinski, Bradley Creel
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Abstract

In recent years, pre-college educational programs have been introduced to increase the interest and supply of skillful people to work in STEM fields. While the emphasis has previously been primarily focused on the content of project-based learning programs, another factor that needs to be accounted for is the accessibility of the said programs. Unprecedented issues such as the sudden closure of educational facilities, as was experienced during the COVID-19 pandemic, should not hinder the learning opportunities that the students are after. Therefore, the shift from hosting conventional STEM programs to online platforms has become a crucial element in the expansion of STEM education. Delivering engineering-based projects through online STEM programs to school students includes wide expansion of the participating audience — which is not confined by the capacity limit of in-person programs — as well as ease of access. This has value not only on the individual level but also at the social level. Three successful e-STEM (electronic STEM) programs are presented in this paper that are designed to support and enhance students’ learning of engineering concepts while also increasing students’ understanding of real-life applications. This has a close connection to the desire to increase online education in developing countries over recent years. The first program is called Innovate, Design and Engineer an App (IDEA). In this program, the students explore the fundamentals of programming and mobile app development. This provides the students with the foundation of coding, algorithms, and refining their ideas to produce a working mobile phone app that is created to meet a specified challenge. The second program is called Creative Fusion and Innovation (CFI). In this program, the students learned the basics of creating, editing, and analyzing their 3D designs; recognize the importance of creating 3D models in engineering; and understand how 3D printing works as they create their own 3D models. The third program is called Virtual Robotics Games (VRG). In this program, the students learn the fundamentals of designing, building, programming, and testing robots in a virtual environment. Through this program, the students learn the basics of robot design in addition to coding and simulation, which are all necessary tools for aspiring engineers. These programs aim to provide STEM education access to build communities specifically in engineering, which is in high demand. Throughout these programs, the students are able to learn important computer skills and the concepts of the engineering design process. The programs also equip them with the required knowledge and problem-solving skills to tackle challenges. At the end of each program, the students will have created successful designs as solutions to the real-life problems that they were tasked with. In this paper, the details behind the planning, formation and production, and implementation of the three online programs are presented.
电子stem项目的小说三部曲
近年来,已经引入了大学预科教育计划,以增加在STEM领域工作的熟练人员的兴趣和供应。虽然以前的重点主要集中在基于项目的学习计划的内容上,但需要考虑的另一个因素是所述计划的可访问性。在2019冠状病毒病大流行期间,教育设施突然关闭等前所未有的问题不应阻碍学生追求的学习机会。因此,从传统的STEM项目到在线平台的转变已经成为扩展STEM教育的关键因素。通过在线STEM项目向在校学生提供基于工程的项目包括广泛扩展参与受众(不受现场课程容量限制的限制)以及易于访问。这不仅在个人层面上有价值,而且在社会层面上也有价值。本文介绍了三个成功的e-STEM(电子STEM)计划,旨在支持和加强学生对工程概念的学习,同时增加学生对现实应用的理解。这与近年来发展中国家增加在线教育的愿望密切相关。第一个项目被称为创新,设计和工程应用程序(IDEA)。在这个项目中,学生探索编程和移动应用程序开发的基础知识。这为学生们提供了编码、算法的基础知识,并完善了他们的想法,以制作一个可行的手机应用程序,以应对特定的挑战。第二个项目被称为创意融合与创新(CFI)。在这个程序中,学生们学习了创建,编辑和分析他们的3D设计的基础知识;认识到在工程中创建3D模型的重要性;并在创建自己的3D模型时了解3D打印的工作原理。第三个项目被称为虚拟机器人游戏(VRG)。在这个项目中,学生将学习在虚拟环境中设计、建造、编程和测试机器人的基础知识。通过这个项目,学生们学习了机器人设计的基础知识,以及编码和仿真,这些都是有抱负的工程师必备的工具。这些项目旨在提供STEM教育机会,以建立专门的工程社区,这是一个高需求的项目。通过这些课程,学生们能够学习重要的计算机技能和工程设计过程的概念。这些项目还为他们提供了应对挑战所需的知识和解决问题的技能。在每个课程结束时,学生们将创造出成功的设计,作为他们所面临的现实问题的解决方案。本文详细介绍了这三个在线节目的策划、形成、制作和实施过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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