Walking Pad and Gyroscope-Based Object Manipulation for Virtual Reality CAVE

M. Hudák, Š. Korečko, B. Sobota, Tomáš Balluch, Jakub Grib
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引用次数: 3

Abstract

Thanks to the recent advancement in computer hardware and software, the virtual reality is becoming a hot topic, again. It can be utilized in various settings - from entertainment through education and workforce training to a training and assessment of visuospatial cognitive functions. A fully immersive virtual reality experience requires not only high quality stereoscopic graphical output but also input devices that feel natural to use. In this paper we present two cost-effective solutions that try to fulfil this requirement: a low-cost modular walking pad and an application for an Android device, which utilizes the gyroscope of the device to manipulate with objects in a virtual environment. While both solutions have been primarily developed to be used with cave automatic virtual environments, they are also suitable for installations utilizing see-through head-mounted displays or ordinary computer screens.
基于行走垫和陀螺仪的虚拟现实洞穴对象操作
由于最近计算机硬件和软件的进步,虚拟现实再次成为一个热门话题。它可以在各种环境中使用-从娱乐到教育和劳动力培训,再到视觉空间认知功能的培训和评估。完全沉浸式的虚拟现实体验不仅需要高质量的立体图形输出,还需要使用感觉自然的输入设备。在本文中,我们提出了两种具有成本效益的解决方案,试图满足这一要求:一种低成本的模块化行走垫和一种用于Android设备的应用程序,该应用程序利用设备的陀螺仪在虚拟环境中操纵对象。虽然这两种解决方案主要用于洞穴自动虚拟环境,但它们也适用于使用透明头戴式显示器或普通计算机屏幕的安装。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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