Virtual Reality and Collaborative Interdisciplinary Work in the Development of Competences

J. A. González-Mendivil, M. Rodríguez-Paz, Eduardo Caballero-Montes
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引用次数: 2

Abstract

The development of a competence not only implies that activities are carried out to fulfill a learning objective but that these activities obey the formation of the competence in a direct and organized way [1]. In addition, the development of the competition should not only be sought from the perspective of the professors who designed the activity, but from the perspective of the student who at the time, recognizes that this or that competition has developed in it. Working in a virtual environment has proven to be an excellent tool to train skills in its users, in the same way, we are sure that those who work in the design of it also develop important skills for their disciplinary and professional performance. The measuring of a competence has two main actors, the professor and the students the first one designs how to develop a competence and the second one performs the object designed, this paper will focus on the second actor. The way decided to develop a competence was the design of a 3D interactive virtual ambience to help people learn a simple task. This work presents a qualitative analysis of how a sample of 67 students acknowledge the development of three competences according to four levels, these levels vary from a basic level of a competence to a high achieved level. The results indicate that the students acknowledge a high level of developing such competences and this proves that this type of activities are an important approach to help not only students but people in general to assure that they have achieved a certain level of a competence.
虚拟现实和协作跨学科的工作能力的发展
能力的发展不仅意味着活动是为了实现学习目标而进行的,而且这些活动以直接和有组织的方式服从能力的形成[1]。此外,比赛的发展不应该仅仅从设计活动的教授的角度来看,而是从学生的角度来看,他们当时认识到这个或那个比赛已经在其中发展起来了。在虚拟环境中工作已被证明是训练用户技能的一种极好的工具,同样地,我们相信那些从事虚拟环境设计的人也会为他们的学科和专业表现培养重要的技能。胜任力的测量有两个主要的行为人,即教授和学生,第一个行为人设计如何开发胜任力,第二个行为人执行设计的目标,本文将重点研究第二个行为人。决定开发能力的方法是设计一个3D交互式虚拟环境,帮助人们学习一项简单的任务。这项工作对67名学生的样本进行了定性分析,分析了他们如何根据四个水平认识到三种能力的发展,这些水平从能力的基本水平到高级水平不等。结果表明,学生承认这种能力的发展水平很高,这证明了这种类型的活动不仅是帮助学生,而且是帮助一般人确保他们已经达到一定水平的能力的重要途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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