A Digital Platform for Improving Accessibility in Physical User Interfaces

N. Caporusso, Nicholas Elleman, Samuel Sungmin Cho, Ivan Perilli
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Abstract

In the recent decades, accessibility received increasing attention. As a result, nowadays, established principles (e.g., Universal Design) contribute to creating products that take into consideration the diverse needs and abilities of all individuals. Unfortunately, there is a gap between the digital and physical world: while websites and user interfaces are adopting accessibility principles, most devices do not support an equitable use. Specifically, individuals who are blind are not able to independently learn and operate several categories of physical products. In this paper, we propose a system for rendering the User Interface (UI) of physical devices and products accessible to individuals with disabilities, with specific regard to people who are blind. To this end, we introduce the concept of Interface Digital Twin (IDT), that is, a digital replica of the physical UI that leverages the accessibility features of mobile devices (e.g., vibration and text-to-speech) to render the interface accessible, help individuals understand its components and learn how to operate it, and support users in accomplishing their tasks on the actual device. The advantage of the proposed solution is that it can be integrated in current technology without requiring any modification. We detail the architecture of the system and we discuss its advantages and use cases.
改进物理用户界面可访问性的数字平台
近几十年来,无障碍受到越来越多的关注。因此,如今,既定的原则(例如,通用设计)有助于创造考虑到所有个人不同需求和能力的产品。不幸的是,数字世界和现实世界之间存在着差距:虽然网站和用户界面正在采用可访问性原则,但大多数设备并不支持公平使用。具体来说,盲人无法独立学习和操作几类实物产品。在本文中,我们提出了一个系统,用于呈现物理设备和产品的用户界面(UI),使残疾人,特别是盲人能够访问。为此,我们引入了界面数字孪生(IDT)的概念,即物理UI的数字复制品,利用移动设备的可访问性特性(例如,振动和文本到语音)使界面可访问,帮助个人理解其组件并学习如何操作,并支持用户在实际设备上完成任务。所提出的解决方案的优点是,它可以集成到当前的技术,而不需要任何修改。我们详细介绍了系统的体系结构,并讨论了它的优点和用例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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