Interconnected Virtual Space and Theater: A Research-Creation Project on Theatrical Performance Space in the Network Era

Georges Gagneré, Cédric Plessiet, Rémy Sohier
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引用次数: 2

Abstract

In the first part of this paper, we will introduce the scenographic design on which our presentation is based, and the modifications we have made in relation to our previous work. Next, in the second section, we will discuss in detail the impact of augmenting the player’s game using an avatar, compared to the scenic limitations of the theatrical stage. In part three of the paper, we will discuss the software-related aspects of the project, focusing on exchanges between the different components of our design and describing the algorithms enabling us to utilize the real-time movement of a player via various capture devices. To conclude, we will examine in detail how our experimental system linking physical actors and avatars profoundly alters the nature of collaboration between directors, actors, and digital artists in terms of actor/avatar direction.
互联的虚拟空间与剧场:网络时代剧场表演空间的研究创作项目
在本文的第一部分,我们将介绍我们的演讲所依据的舞台设计,以及我们对之前工作所做的修改。接下来,在第二部分中,我们将详细讨论与戏剧舞台的场景限制相比,使用角色增强玩家游戏的影响。在本文的第三部分中,我们将讨论项目的软件相关方面,重点关注我们设计的不同组件之间的交换,并描述使我们能够通过各种捕获设备利用玩家的实时移动的算法。最后,我们将详细研究我们的实验系统如何将物理演员和虚拟人物联系起来,深刻地改变导演、演员和数字艺术家之间在演员/虚拟人物方向上的合作性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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