Implementation of Android-Based English Application System as Learning Tool for 6-12 Years Old Due to Covid-19

Diah Afrianti Rahayu, Famela Marcha, Kata Kunci, R. Abst, A. K. Aplikasi, Android Sekarmedia Bahasa Inggris, Pandemi Pembelajaran
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引用次数: 3

Abstract

Background based on science development today requires the education world to increase qualities in all fields. With technology existence in modern times, it is expected to be able to increase quality of learning more effectively. The purposes of conducting this study are (1) bringing students into a new teaching and learning atmosphere so that they do not get bored easily in learning during the covid-19 pandemic, (2) teachers can monitor students’ development who are less motivated by the learning provided by the teacher through assignments such as only through WhatsApp or Google Classroom, (3) developing learning application in schools. In the English learning application, there are 15 English vocabulary lessons about colors, numbers, fruits, letters, and others accompanied by exercises and evaluations to measure students' understanding and make them able to learn independently, also as an alternative learning media. This application is supported by images, sounds and animations to attract students' learning interest. Data collection methods were tests, observations and documentation. The subjects of this study were 50 students. Various instruments were used to collect data such as: (1) students’ response questionnaires (2) interview to support the results of students’ response questionnaires (3) learning evaluation questions through android application media.
基于android的6-12岁新冠肺炎英语学习工具应用系统的实现
以科学发展为背景的今天,要求教育界全面提高素质。随着现代技术的存在,人们期望能够更有效地提高学习质量。开展本研究的目的是:(1)将学生带入一种新的教学氛围,使他们在covid-19大流行期间不会轻易感到学习无聊;(2)教师可以通过诸如仅通过WhatsApp或Google Classroom等作业来监测教师提供的学习动机较低的学生的发展;(3)在学校开发学习应用程序。在英语学习应用中,有15节关于颜色、数字、水果、字母等英语词汇课,并附有练习和评价,以衡量学生的理解程度,使他们能够独立学习,也是一种替代学习媒介。这个应用程序是由图像,声音和动画支持,以吸引学生的学习兴趣。数据收集方法为测试、观察和记录。这项研究的对象是50名学生。使用多种工具收集数据,如:(1)学生回答问卷;(2)访谈以支持学生回答问卷的结果;(3)通过android应用媒体进行学习评价问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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