Shift-Sliding and Depth-Pop for 3D Positioning

Junwei Sun, W. Stuerzlinger, Dmitri Shuralyov
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引用次数: 10

Abstract

We introduce two new 3D positioning methods. The techniques enable rapid, yet easy-to-use positioning of objects in 3D scenes. With SHIFT-Sliding, the user can override the default assumption of contact and non-collision for sliding, and lift objects into the air or make them collide with other objects. DEPTH-POP maps mouse wheel actions to all object positions along the mouse ray, where the object meets the default assumptions for sliding. We will demonstrate the two methods in a desktop environment with the mouse and keyboard as interaction devices. Both methods use frame buffer techniques for efficiency.
用于3D定位的shift -滑动和Depth-Pop
本文介绍了两种新的三维定位方法。该技术能够在3D场景中快速且易于使用地定位物体。使用SHIFT-Sliding,用户可以覆盖滑动时接触和不碰撞的默认假设,并将物体提升到空中或使其与其他物体碰撞。DEPTH-POP将鼠标滚轮动作映射到沿着鼠标射线的所有对象位置,对象满足滑动的默认假设。我们将在使用鼠标和键盘作为交互设备的桌面环境中演示这两种方法。这两种方法都使用帧缓冲技术来提高效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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