{"title":"InfinityWall – Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill","authors":"Felix Kosmalla, Florian Daiber, A. Krüger","doi":"10.1145/3491101.3519654","DOIUrl":null,"url":null,"abstract":"Current commodity Virtual Reality (VR) hardware allows for free, even wireless roaming, however it is still confined by a finite tracking space. To overcome this issue, past research has introduced different methods for vertical locomotion, ranging from walking on a treadmill to interaction paradigms such as teleportation. Recently, researchers have integrated rock climbing on a physical wall into VR experiences. The space available is naturally confined by the dimensions of the wall. Building upon this, we present implementation details and future research directions of a VR system for vertical locomotion on a rock climbing treadmill.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3491101.3519654","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Current commodity Virtual Reality (VR) hardware allows for free, even wireless roaming, however it is still confined by a finite tracking space. To overcome this issue, past research has introduced different methods for vertical locomotion, ranging from walking on a treadmill to interaction paradigms such as teleportation. Recently, researchers have integrated rock climbing on a physical wall into VR experiences. The space available is naturally confined by the dimensions of the wall. Building upon this, we present implementation details and future research directions of a VR system for vertical locomotion on a rock climbing treadmill.