Cognitive agent and its implementation in the blender game engine environment

J. Starzyk, P. Raif
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引用次数: 3

Abstract

The paper presents a structural model of a cognitive agent and its Blender implementation. Built in a virtual world, the agent is able to act autonomously, observe its environment and learn from its actions using principles of motivated learning. We discuss both its organizational structure and tools we used to develop virtual implementation of the agent. In this paper, we explain why it is important to consider cognitive agent's model together with restrictions imposed by its sensory and motor functions and the properties of objects the agent interacts with in the virtual world.
认知代理及其在blender游戏引擎环境中的实现
本文提出了一种认知智能体的结构模型及其Blender实现。建立在虚拟世界中,代理能够自主行动,观察其环境并使用动机学习原则从其行动中学习。我们讨论了它的组织结构和我们用来开发代理虚拟实现的工具。在本文中,我们解释了为什么考虑认知代理的模型以及它的感觉和运动功能以及代理在虚拟世界中与之交互的对象的属性所施加的限制是很重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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