A MANET Simulation System: A Case Study Considering Static Source and Destination Nodes and OLSR Protocol

Elis Kulla, Makoto Ikeda, L. Barolli, M. Younas, K. Uchida, Rozeta Miho
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引用次数: 1

Abstract

MANETs are attracting attention for their potential use in several fields such as collaborative computing and multimedia communications. MANET nodes cooperate in an autonomous way by forwarding packets to each-other. Considering mobility of the terminals, routes change dynamically so routing algorithms are very important for operation of MANETs. These protocols and other algorithms are tested by simulations, emulations and experiments. In simulations, by using random mobility models, all nodes move randomly and the distance between the nodes changes in an uncontrollable pattern. In this paper, we consider a case study when the source and destination nodes are static and we analyse the performance of a MANET simulation system, considering the proactive OLSR routing protocol. We evaluate the performance of MANET by evaluating packet delivery rate, number of hops and throughput of one-flow traffic.
一个MANET仿真系统:考虑静态源、目的节点和OLSR协议的案例研究
manet因其在协同计算和多媒体通信等多个领域的潜在应用而备受关注。MANET节点以自主的方式相互转发数据包。考虑到终端的移动性,路由是动态变化的,因此路由算法对城域网的运行至关重要。通过仿真、仿真和实验对这些协议和其他算法进行了验证。在仿真中,通过使用随机迁移模型,所有节点随机移动,节点之间的距离以不可控的模式变化。在本文中,我们考虑了源节点和目标节点是静态的情况下的案例研究,并分析了考虑主动OLSR路由协议的MANET仿真系统的性能。我们通过评估单流流量的数据包传输速率、跳数和吞吐量来评估MANET的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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