Henrik Detjen, S. Faltaous, Jonas Keppel, Marvin Prochazka, Uwe Gruenefeld, Shadan Sadeghian, Stefan Schneegass
{"title":"Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests","authors":"Henrik Detjen, S. Faltaous, Jonas Keppel, Marvin Prochazka, Uwe Gruenefeld, Shadan Sadeghian, Stefan Schneegass","doi":"10.1145/3543174.3546089","DOIUrl":null,"url":null,"abstract":"In Level 3 automated vehicles, preparing drivers for take-over requests (TORs) on the head-up display (HUD) requires their repeated attention. Visually salient HUD elements can distract attention from potentially critical parts in a driving scene during a TOR. Further, attention is (a) meanwhile needed for non-driving-related activities and can (b) be over-requested. In this paper, we conduct a driving simulator study (N=12), varying required attention by HUD warning presence (absent vs. constant vs. TOR-only) across gaze-adaptivity (with vs. without) to fit warnings to the situation. We found that (1) drivers value visual support during TORs, (2) gaze-adaptive scene complexity reduction works but creates a benefit-neutralizing distraction for some, and (3) drivers perceive constant HUD warnings as annoying and distracting over time. Our findings highlight the need for (a) HUD adaptation based on user activities and potential TORs and (b) sparse use of warning cues in future HUD designs.","PeriodicalId":284749,"journal":{"name":"Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3543174.3546089","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In Level 3 automated vehicles, preparing drivers for take-over requests (TORs) on the head-up display (HUD) requires their repeated attention. Visually salient HUD elements can distract attention from potentially critical parts in a driving scene during a TOR. Further, attention is (a) meanwhile needed for non-driving-related activities and can (b) be over-requested. In this paper, we conduct a driving simulator study (N=12), varying required attention by HUD warning presence (absent vs. constant vs. TOR-only) across gaze-adaptivity (with vs. without) to fit warnings to the situation. We found that (1) drivers value visual support during TORs, (2) gaze-adaptive scene complexity reduction works but creates a benefit-neutralizing distraction for some, and (3) drivers perceive constant HUD warnings as annoying and distracting over time. Our findings highlight the need for (a) HUD adaptation based on user activities and potential TORs and (b) sparse use of warning cues in future HUD designs.