Motivate Them to Communicate

D. Popovici, Cyril Septseault, R. Querrec
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引用次数: 4

Abstract

In the following, by considering the communication and the interaction within collaborative multi-cultural virtual environments as the most important motivational dimensions of user (children in particular) experience, we discuss the use of two metaphors, the virtual theater and the virtual classroom, in order to support collaborative learning. The educational virtual environment is presented as a shared informational agent-based space from both modeling (structure and evolution point of views) and technical (implementation) perspectives. The cooperation within the environment is preserved by interfering with virtual actors. Current implementations are based on a client-server architecture. VEHA API is used for environment description, VRML, C++, and Java are used as modeling and programming languages, and AReVi as graphical rendering and interaction API. Supplementary ARToolkit is used for hand-made marker-based interaction
激励他们交流
在下文中,我们将协作性多文化虚拟环境中的交流和互动视为用户(尤其是儿童)体验的最重要的动机维度,讨论虚拟剧院和虚拟教室这两个隐喻的使用,以支持协作学习。从建模(结构和演化的观点)和技术(实现)的角度来看,教育虚拟环境被呈现为一个共享的基于代理的信息空间。通过对虚拟参与者的干扰,保持了环境中的合作。当前的实现基于客户机-服务器体系结构。VEHA API用于环境描述,VRML、c++、Java作为建模和编程语言,AReVi作为图形化呈现和交互API。补充ARToolkit用于手工制作的基于标记的交互
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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