Use of the Curiosity Cabinet metaphor to support inclusive learning

P. Charlton, Anne Preston, Charalampos Karagiannidis, Christos Kouroupetroglou, M. Grenon, S. Handschuh, A. Koumpis
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引用次数: 2

Abstract

Our idea relates to the combination of emerging HCI technologies such as Virtual and Mixed Reality and an innovative Question and Answering (Q&A) system with already existing concepts of spatial learning and inquiry-based learning in education in order to evolve them to answer the needs of modern education. In the project we use the concept of the curiosity cabinet as our core 'learning enabling' metaphor. To enable the creation of learning experiences we are combining the curiosity cabinet metaphor with a set of artefacts (real of virtual objects) so that educators can set the stage for the learning experience. Moreover, we also facilitate learners to design and create their learning spaces by accessing the artefacts collection and selecting items they find appropriate to include in their spaces attaching additional information related to the respective learning experience. Therefore, learning spaces created during a learning experience support both highly individualized curiosity cabinets as well a shared space to co-design, co-create and share the learning artefacts. This supports both the personalized learning spaces for the individual learning to develop agency of learning, as well as collaborative group learning spaces. These personalized and collaborative learning spaces evolve over time to reflect changes in the learning and development and, habits and needs of each particular learner or group of learners.
使用好奇柜隐喻来支持包容性学习
我们的想法是将新兴的HCI技术(如虚拟和混合现实)和创新的问答(Q&A)系统与现有的空间学习和教育中基于探究的学习概念相结合,以发展它们以满足现代教育的需求。在这个项目中,我们使用好奇柜的概念作为我们的核心“学习促进”隐喻。为了创造学习体验,我们将好奇柜的比喻与一套人工制品(真实的或虚拟的物品)结合起来,这样教育者就可以为学习体验搭建舞台。此外,我们还通过访问人工制品收集和选择他们认为合适的项目来帮助学习者设计和创建他们的学习空间,并附加与各自学习经验相关的额外信息。因此,在学习体验中创建的学习空间既支持高度个性化的好奇柜,也支持共同设计、共同创造和共享学习人工制品的共享空间。这既支持个体学习的个性化学习空间,发展学习能动性,也支持团队协作学习空间。这些个性化的协作学习空间随着时间的推移而发展,以反映每个特定学习者或学习者群体的学习和发展以及习惯和需求的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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