Perancangan Casual Edugame Mitigasi Bencana Gempa Bumi bagi Remaja Di Bandung

Dini Faisal, I. Irfansyah, Hilwadi Hindersah
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Abstract

In general, Indonesian society is still don't understand the high level risk of earthquake hazard threat in their own region. Ignorance of this information can be very fatal for the society. City with developing infrastructure and high population density has higher risk of earthquake disasters. These two are the factors of vulnerability that make Bandung as a high risk city of earthquake disasters. The society needs to know about earthquake mitigation in order to minimize the risk of earthquake disasters. One way of informing and introducing earthquake mitigation is through mobile devices such as tablet. As we know, tablet provides entertainment such as casual games. Casual game about earthquake mitigation in tablet devices can be an educational tool packed in the form of entertainment. Society and teenagers in particular can obtain such information and knowledge in order to reduce the risk of accidents during the earthquake. Designing casual edugame of earthquake mitigation includes two phases, (a) identification and data analysis on earthquake mitigation and its stages and (b) designing the visual of the game. The identification and data analysis obtained through books, journals, theses, and previous news (print and electronic). Reviewing and studying similar games contribute in game's design process. The game has two stages where players will gain information about earthquake mitigation. Three main informations are: (a) conducting earthquake-proof facility, (b) preparing survival kit and (c) practicing "drop, cover and hold" responses. The game's story, characters and setting is the representation of everyday life in earthquake potential city. This game aims for teens awareness of their vulnerability and to prepare them for earthquake disaster risk. That way, this game will be able to introduce positive attitude towards their vulnerable environments.
总的来说,印尼社会仍然不了解自己地区的地震灾害威胁的高风险。对这些信息的无知对社会来说是非常致命的。基础设施发达、人口密度高的城市发生地震灾害的风险较高。这两个因素是万隆成为地震灾害高风险城市的脆弱性因素。社会需要了解地震减灾,以尽量减少地震灾害的风险。通知和介绍地震减灾的一种方式是通过平板电脑等移动设备。正如我们所知,平板电脑提供休闲游戏等娱乐。平板设备上的抗震休闲游戏可以作为一种寓教于乐的工具。社会,特别是青少年可以获得这些信息和知识,以减少地震期间发生事故的风险。抗震减灾休闲教育游戏的设计包括两个阶段:抗震减灾及其阶段的识别和数据分析;抗震减灾休闲教育游戏的视觉设计。通过书籍,期刊,论文和以前的新闻(印刷和电子)获得的识别和数据分析。回顾和研究类似的游戏有助于游戏的设计过程。游戏有两个阶段,玩家将获得有关地震减灾的信息。三个主要信息是:(a)进行抗震设施,(b)准备救生包和(c)练习“下降,掩护和保持”的反应。游戏的故事、人物和背景都是地震潜在城市日常生活的再现。这个游戏旨在让青少年意识到他们的脆弱性,并为地震灾害风险做好准备。这样,这个游戏将能够引入积极的态度对待他们脆弱的环境。
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