Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi

F. Kurniawan, S. M. Siahaan, H. Hartono
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引用次数: 12

Abstract

Pengembangan Multimedia interaktif menggunakan model pengembangan ADIIE Lee dan Owens dan langkahnya dari Aldoobie, mengetahui kevalidan, kepraktisan, dan efektifitas multimedia interaktif terhadap mata pelajaran prinsip animasi. Tahapan Penelitian pengembangan ini terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Multimedia interaktif yang telah dikembangkan kemudian diuji kevalidan oleh ahli, diuji kepraktisan oleh peserta didik, dan diuji efektifitas dengan mengimplementasikan multimedia interaktif di SMK Negeri 5 Palembang. Penilaian terhadap multimedia interaktif ditujukan kepada ahli materi, ahli desain pembelajaran dan ahli media, juga peserta didik sebagai pengguna multimedia interaktif. Dari penelitian pengembangan ini didapatkan bahwa (1) multimedia interaktif teruji kevalidan dengan penilaian oleh ahli media terhadap multimedia interaktif sebesar 5 dengan kategori sangat valid, penilaian oleh ahli materi sebesar 4,45 kategori valid, dan penilaian ahli desain pembelajaran sebesar 4,52 kategori valid; (2) multimedia di uji one to one oleh 3 siswa dengan kemapuan tinggi sedang dan rendah memberikan tindak lanjut, selanjutnya multimedia interaktif teruji kepraktisannya dengan dengan penilaian Small Group menggunakan 2 kelompok yang terdiri dari 4 orang siswa memahami materi dan 4 orang siswa yang belum begitu memahami materi prinsip animasi dengan hasil efektifitas kelompok 1 nilai N-gain 0,69 kategori sedang dengan praktikalitas 4,61 kategori praktis dan kelompok 2 nilai N-gain 0,51 degan praktikalitas 4,54 kategori praktis; (3) multimedia interaktif teruji efektifitas meningkatkan hasil belajar peserta didik dilihat dari adanya gain sebesar 0,70 yang termasuk kedalam kategori tinggi. Kata Kunci: Adventure game, multimedia interaktif, prinsip animasi DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON ADVENTURE GAME ON ANIMATION PRINCIPLE SUBJECT Abstract Interactive Multimedia Development using the ADDIE Lee and Owens development model and steps from Aldoobie, to know validity, practicality, and effectiveness interactive multimedia on the subject matter of principal animation. This research development stage consists of the analysis, design, development, implementation, and evaluation phase. Interactive Learning that has been developed and then tested validity by experts, tested practicality by students and tested for effectiveness by implementation interactive multimedia in SMK Negeri 5 Palembang. As for the assessment data of interactive multimedia which is addressed to subject matter experts, learning design experts and media experts, as well as the students as the interactive multimedia users. From this research development, it was found that 1.) The interactive multimedia tested with media experts on interactive multimedia of 5 with a very valid category, the assessment by material experts is 4.45 valid categories, and learning design expert judgment at 4.52 valid categories; 2.) Multimedia was tested one by one by 3 students with moderate to high and low ability to provide and then interactive multimedia proven practicality with the Small Group assessment using 2 groups consisting of 4 students understand the material and 4 students who do not really understand the principles of animation with the results of group 1 effectiveness N-gain is 0.69 in the medium category with a practicality of 4.61 in the practical category and group 2 N-gain values 0.51 with practicality of 4.54 practical categories; and 3.) Interactive multimedia has been effectiveness tested to improving students learning outcomes seen from gain of 0.70 included into high category. Keywords: Adventure game, interactive multimedia, principal of animation
基于动画原则的互动多媒体开发游戏
交互式多媒体开发利用了ADIIE Lee和欧文斯的开发模型和她的多媒体开发模式,了解了动画原理的有效性、实用性和有效性。开发研究的这一阶段包括分析、设计、开发、实现和评估阶段。随后开发的交互式多媒体由专家测试有效性,由学习者测试实效,并通过在SMK国家5帕伦邦实施交互式多媒体测试效率。互动多媒体评估对象是材料专家、学习设计专家和媒体专家,以及作为多媒体用户的学习者。从本开发的研究中,(1)互动多媒体测试了有效的5级,有效的材料专家评估了4 45级,有效的学习设计专家评估了4.52级;(2)三名中高和低技能的学生进行的多媒体测试提供了后续行动,接下来交互式多媒体测试与评估小kepraktisannya集团使用两组由4人组成的学生理解物质和4个学生没这么理解材料动画原则的有效性,结果第一组价值N-gain 0,69正在和类别praktikalitas 4.61实用价值和第二组类别N-gain praktikalitas本能0,51 4,54实际类别;(3)交互式多媒体效率提高学习者的学习成绩,将0.70的增益视为高类别。关键词:冒险游戏、互动多媒体互动多媒体改编自探险游戏的动画发展原则在动画推开抽象主题互动多媒体开发用的艾迪·李从Aldoobie欧文斯开发模型和台阶,高兴认识validity, practicality和显示其多媒体互动《校长动画的重要科目。这个研究发展阶段是分析、设计、发展、实现和评估阶段的提出。专家们已经开发并测试了在SMK国家5帕伦邦的SMK互动多媒体实施中有效的实践实践。美国的多媒体互动数据已经附加到主题、学习设计experts和媒体experts,就像学生一样,就像多媒体互动一样。从这项研究发展来看,它发现了这一点。五种有效的多媒体互动测试与一种非常有效的多媒体互动,材料专家的评估是4.452)。多媒体是考验一号由一号由三个学生一起温和派都会to high and low不在乎去。然后互动多媒体proven practicality with the Small Group评估用2集团consisting of 4学生理解的材料和学生谁不是真的理解the principles of动画with the results of集团1显示其N-gain《中等类别with a是0。69 practicality of practical类别中的4 . 61和集团和practicality 51 2.0 N-gain价值观。4.54实践类别;和3。)多媒体互动一直是一种有效的试验,旨在培养学生学习,结果却从高层次的增益中发现。游戏:冒险游戏,互动多媒体,动画校长
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