Ancient American Board Games, I: From Teotihuacan to the Great Plains

T. Depaulis
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引用次数: 1

Abstract

Abstract Besides the ubiquitous patolli—a race game played on a cruciform gameboard—the Aztecs had obviously a few other board games. Unfortunately their names have not been recorded. We owe to Diego Durán, writing in the last quarter of the 16th century from local sources, some hints of what appears to be a “war game” and a second, different race game that he calls ‘fortuna’. A close examination of some Precolumbian codices shows a rectangular design with a chequered border, together with beans and gamepieces, which has correctly been interpreted as a board game. Many similar diagrams can be seen carved on stone in temples and public places, from Teotihuacan (c. 4th-7th century AD) to late Toltec times (9th-12th century AD). Of this game too we do not know the name. It has tentatively been called quauhpatolli (“eagle- or wooden-patolli”) by Christian Duverger (1978)—although this seems to have been the classic post-conquest Nahuatl name for the game of chess—or “proto-patolli”, and more concretely “rectángulo de cintas” (rectangle of bands) by William Swezey and Bente Bittman (1983). The lack of any representation of this game in all Postcolumbian codices, as painted by Aztec artists commissioned by Spanish scholars interested in the Aztec culture, is clear indication that the game had disappeared before the Spanish conquest, at least in central Mexico. No Aztec site shows any such gameboard. Fortunately this game had survived until the 20th (and 21st!) century but located in the Tarascan country, now the state of Michoacán. It was discovered, unchanged, in a Tarascan (Purepecha) village by Ralph L. Beals and Pedro Carrasco, who published their find in 1944. At that time Beals and Carrasco had no idea the game was attested in early codices and Teotihuacan to Maya and Toltec archaeological sites. In Purepecha the game is called k’uillichi. There is evidence of an evolution that led to a simplification of the game: less tracks, less gamesmen (in fact only one per player, while k’uillichi has four), and less ‘dice’. From a “complex” race game, the new debased version turned to be a simple single-track race game with no strategy at all. It is possible that this process took place in Michoacán. (A few examples of the simplified game were found in some Tarascan villages.) Also it seems the widespread use of the Nahua language, which the Spanish promoted, led to calling the game, and/or its dice, patol. As it was, patol proved to be very appealing and became very popular in the Mexican West, finally reaching the Noroeste, that is, the present North-West of Mexico and Southwest of the United States. This seems to have been a recent trend, since its progress was observed with much detail by missionaries living in close contact with the Indians along what was called the ‘Camino Real’, the long highway that led from western Mexico to what is now New Mexico in the U.S. The Spanish themselves seem to have helped the game in its diffusion, unaware of its presence. It is clearly with the Spaniards that the patol game, sometimes also called quince (fifteen), reached the American Southwest and settled in the Pueblo and the Zuñi countries. It is there that some newcomers, coming from the North or from the Great Plains, and getting in contact with the Pueblos in the 18th century, found the game and took it over. The Kiowas and Kiowa Apaches are noted for their zohn ahl (or tsoñä) game, while the Arapahos call it ne’bäku’thana. A careful examination of zohn ahl shows that it has kept the basic features of an ancient game that came—in Spanish times—from Mexico and may have been popular in Teotihuacan times. Its spread northward—through the Tarascan country—is, hopefully, well documented.
古代美国棋盘游戏,1:从特奥蒂瓦坎到大平原
除了无处不在的patoli(一种在十字形棋盘上进行的种族游戏)之外,阿兹特克人显然还有其他一些棋盘游戏。不幸的是,他们的名字没有被记录下来。我们要感谢Diego Durán,他在16世纪最后25年根据当地的资料写了一些关于“战争游戏”和第二种不同的种族游戏的暗示,他称之为“fortuna”。仔细研究一些前哥伦布时期的手抄本,可以看到一个带有方格边的矩形图案,上面还有豆子和棋子,这被正确地解释为一种棋盘游戏。从特奥蒂瓦坎(公元4 -7世纪)到托尔特克时代晚期(公元9 -12世纪),在寺庙和公共场所的石头上可以看到许多类似的图表。这个游戏我们也不知道名字。它被Christian Duverger(1978)暂时称为quauhpatolli(“鹰形或木制的patolli”)——尽管这似乎是征服后纳瓦特人对象棋游戏的经典称呼——或“原型patolli”,更具体的是William Swezey和Bente Bittman(1983)的“rectángulo de cintas”(长方形)。阿兹特克艺术家受对阿兹特克文化感兴趣的西班牙学者委托绘制的所有后哥伦布时期的手抄本中都没有这种游戏的任何表现,这清楚地表明,在西班牙征服之前,至少在墨西哥中部,这种游戏已经消失了。没有阿兹特克网站显示任何这样的游戏板。幸运的是,这个游戏一直存在到20世纪(和21世纪!),但位于塔拉斯坎国家,现在的Michoacán州。它是由拉尔夫·l·比尔斯和佩德罗·卡拉斯科在塔拉斯坎(普雷佩查)的一个村庄发现的,原封不动,他们于1944年发表了他们的发现。当时,比尔斯和卡拉斯科还不知道这个游戏在早期的手抄本和特奥蒂瓦坎的玛雅和托尔特克考古遗址中得到了证实。在Purepecha,这个游戏被称为k ' willichi。有证据表明进化导致了游戏的简化:更少的轨道,更少的玩家(实际上每个玩家只有一个,而《k’willichi》有四个),更少的“骰子”。从一款“复杂”的赛车游戏,新版本变成了一款简单的单轨赛车游戏,完全没有任何策略。这一过程有可能发生在Michoacán。(在塔拉斯坎的一些村庄发现了一些简化游戏的例子。)此外,西班牙人推广的纳华语的广泛使用似乎也导致了这种游戏和(或)它的骰子被称为patol。事实证明,巡逻队非常有吸引力,在墨西哥西部非常受欢迎,最后到达了Noroeste,也就是现在墨西哥的西北部和美国的西南部。这似乎是最近的一种趋势,因为传教士们在“卡米诺雷亚”(Camino Real)这条从墨西哥西部通往现在美国新墨西哥州的长公路上与印第安人密切接触,并对其发展过程进行了详细的观察。西班牙人自己似乎也帮助了这项运动的传播,却没有意识到它的存在。很明显,西班牙人的巡逻游戏,有时也被称为quince(十五),到达了美国西南部,并在普韦布洛和Zuñi国家定居下来。正是在那里,一些来自北方或大平原的新来者,在18世纪与普韦布洛人接触,发现了这项运动,并接管了它。Kiowas和Kiowa Apaches以他们的zohn ahl(或tsoñä)游戏而闻名,而Arapahos称之为ne 'bäku 'thana。对zohn ahl的仔细研究表明,它保留了一种古老游戏的基本特征,这种游戏在西班牙时代从墨西哥传入,可能在特奥蒂瓦坎时代很流行。它向北的传播——穿过塔拉斯坎国家——但愿有充分的记录。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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