R. R. Guadaña, Jayson Raymund D. Bermudez, Eliseo Q. Ramirez, A. Tong
{"title":"Drafting a Comprehensive Schema for the Development of Gamified Learning Application for National University","authors":"R. R. Guadaña, Jayson Raymund D. Bermudez, Eliseo Q. Ramirez, A. Tong","doi":"10.1145/3436756.3437023","DOIUrl":null,"url":null,"abstract":"In adhering to the call for providing accessible education for Filipinos, National University is opening its doors to various innovative concepts to enhance the teaching methods and delivery of its courses. Various means of e-learning capabilities and practices are explored, distance learning and gamification included. Applying gamification as other form of teaching methods is recognized and viable within the university's context. The study is an attempt to explicitly design a schema on applying gamification on the course of computer hardware and software servicing. A mobile game concept is outlined along with its possible implementation.","PeriodicalId":446455,"journal":{"name":"International Conference on Education Technology and Computer","volume":"134 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Education Technology and Computer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3436756.3437023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In adhering to the call for providing accessible education for Filipinos, National University is opening its doors to various innovative concepts to enhance the teaching methods and delivery of its courses. Various means of e-learning capabilities and practices are explored, distance learning and gamification included. Applying gamification as other form of teaching methods is recognized and viable within the university's context. The study is an attempt to explicitly design a schema on applying gamification on the course of computer hardware and software servicing. A mobile game concept is outlined along with its possible implementation.