Crowdsourcing human-robot interaction: Application from virtual to physical worlds

S. Chernova, N. DePalma, Elisabeth Morant, C. Breazeal
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引用次数: 66

Abstract

The ability for robots to engage in interactive behavior with a broad range of people is critical for future development of social robotic applications. In this paper, we propose the use of online games as a means of generating large-scale data corpora for human-robot interaction research in order to create robust and diverse interaction models. We describe a data collection approach based on a multiplayer game that was used to collect movement, action and dialog data from hundreds of online users. We then study how these records of human-human interaction collected in a virtual world can be used to generate contextually correct social and task-oriented behaviors for a robot collaborating with a human in a similar real-world environment. We evaluate the resulting behavior model using a physical robot in the Boston Museum of Science, and show that the robot successfully performs the collaborative task and that its behavior is strongly influenced by patterns in the crowdsourced dataset.
众包人机交互:从虚拟世界到物理世界的应用
机器人与各种各样的人进行交互行为的能力对社交机器人应用的未来发展至关重要。在本文中,我们建议使用网络游戏作为生成大规模数据语料库的手段,用于人机交互研究,以创建鲁棒性和多样化的交互模型。我们描述了一种基于多人游戏的数据收集方法,该方法用于收集数百名在线用户的移动、动作和对话数据。然后,我们研究如何使用这些在虚拟世界中收集的人类互动记录来生成上下文正确的社会和任务导向行为,以便机器人在类似的现实世界环境中与人类合作。我们使用波士顿科学博物馆的一个物理机器人评估了产生的行为模型,并表明机器人成功地执行了协作任务,并且其行为受到众包数据集中模式的强烈影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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