A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile Games

Jacob Aagaard, Miria Emma Clausen Knudsen, Per Baekgaard, Kevin Doherty
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引用次数: 7

Abstract

Gaming is a more accessible, engaging and popular past-time than ever before. Recent research highlights games as strikingly effective means of capturing and holding our attention — so effective, some argue, to the point of deleterious effect. An impassioned CHI2021 panel discussion directed these efforts towards the ethics and adoption of dark patterns. And yet, we know little as to how dark patterns are perceived and arise in the design, development and use of games. This paper seeks to address this knowledge gap by recounting findings from a design-led inquiry comprising interviews and workshops conducted with mobile game players, designers, developers, and business developers. We contribute an understanding of how dark patterns arise in the development, use and commercialisation of mobile games, their effects on players and industry professionals, and means for the consideration, negotiation and navigation of these strategies for gamer-engagement by design — in support of healthier, highly-engaging game experiences.
游戏的黑暗模式:设计健康、高粘性的手机游戏
游戏是一种比以往更容易上手、更吸引人、更受欢迎的消遣方式。最近的研究强调,游戏是吸引和保持我们注意力的非常有效的手段——有些人认为,游戏如此有效,以至于产生了有害的影响。一场充满激情的CHI2021小组讨论将这些努力引向了黑暗模式的道德和采用。然而,我们对黑暗模式是如何在游戏的设计、开发和使用中被感知和出现知之甚少。本文试图通过对手机游戏玩家、设计师、开发者和商业开发者进行访谈和研讨会的调查结果来解决这一知识鸿沟。我们将阐述在手机游戏的开发、使用和商业化过程中黑暗模式是如何出现的,它们对玩家和行业专业人士的影响,以及通过设计来考虑、协商和引导这些策略的方法,从而支持更健康、高粘性的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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