J. Hegarty, Bryan Smith, Jens Jebens, John Paul Molloy
{"title":"Assembling environments with LEGOscape","authors":"J. Hegarty, Bryan Smith, Jens Jebens, John Paul Molloy","doi":"10.1145/2614106.2614180","DOIUrl":null,"url":null,"abstract":"When creating props and set pieces for The LEGO Movie, modelers would use LEGO Digital Designer to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects we created a procedural brick placement system called LEGOscape.","PeriodicalId":118349,"journal":{"name":"ACM SIGGRAPH 2014 Talks","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2014 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2614106.2614180","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
When creating props and set pieces for The LEGO Movie, modelers would use LEGO Digital Designer to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects we created a procedural brick placement system called LEGOscape.