The Impact of Visibility in Innovation Tournaments: Evidence from Field Experiments

Joel O. Wooten, K. Ulrich
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引用次数: 31

Abstract

Contests have a long history of driving innovation, and web-based information technology has opened up new possibilities for managing tournaments. One such possibility is the visibility of entries – some web-based platforms now allow participants to observe others’ submissions while the contest is live. Seeing other entries could broaden or limit idea exploration, redirect or anchor searches, or inspire or stifle creativity. Using a unique data set from a series of field experiments, we examine whether entry visibility helps or hurts innovation contest outcomes and (in the process) also address the common problem of how to deal with opt-in participation. Our eight contests resulted in 665 contest entries for which we have 11,380 quality ratings. Based on analysis of this data set and additional observational data, we provide evidence that entry visibility influences the outcome of tournaments via two pathways: (1) changing the likelihood of entry from an agent and (2) shifting the quality characteristics of entries. For the first, we show that entry visibility generates more entries by increasing the number of participants. For the second, we find the effect of entry visibility depends on the setting. Seeing other entries results in more similar submissions early in a contest. For single-entry participants, entry quality “ratchets up” with the best entry previously submitted by other contestants if that entry is visible, while moving in the opposite direction if it’s not. However, for participants who submit more than once, those with better prior submissions improve more when they cannot see the work of others. The variance in quality of entries also increases when entries are not visible, usually a desirable property of tournament submissions.
创新竞赛中可见性的影响:来自实地实验的证据
比赛在推动创新方面有着悠久的历史,基于网络的信息技术为管理比赛开辟了新的可能性。其中一种可能性是参赛作品的可见性——一些基于网络的平台现在允许参赛者在比赛现场观看其他人的参赛作品。看到其他条目可能会扩大或限制想法探索,重定向或锚定搜索,激发或扼杀创造力。使用一系列现场实验的独特数据集,我们研究了参赛可见性是否有助于或损害创新竞赛的结果,并(在此过程中)也解决了如何处理选择参与的常见问题。我们的八场比赛产生了665个参赛作品,其中我们有11,380个质量评级。基于对该数据集和其他观察数据的分析,我们提供了证据,证明入场可见性通过两种途径影响比赛结果:(1)改变代理入场的可能性;(2)改变入场的质量特征。首先,我们展示了条目可见性通过增加参与者数量来生成更多条目。其次,我们发现入口可见性的影响取决于设置。在比赛早期看到其他作品会导致更多类似的作品。对于单次参赛的参赛者,如果其他参赛者之前提交的最好的参赛作品是可见的,那么参赛作品的质量就会“逐步提高”,如果参赛作品不可见,参赛作品的质量就会向相反的方向发展。然而,对于那些提交了不止一次的参与者来说,那些之前提交的作品更好的人在看不到其他人的作品时进步更大。当参赛作品不可见时,参赛作品的质量差异也会增加,这通常是比赛提交的理想属性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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