Simulating Digital Classics in Classical Teaching

Corinna Reinhardt, Torsten Bendschus
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Abstract

In the 21st century, Classical Archaeology is making more and more use of digital tools and methods. This tendency towards a future field of “Digital Classics” requires participation not only as users, but also as developers. For this reason, the required qualification profile for a student of Classical Archaeology is changing and academic teaching at universities is confronted with new challenges. Our presentation tackles this issue by suggesting a new teaching concept that focuses especially on the pivotal skills that are needed to use and develop digital methods within an interdisciplinary team. It is based on the didactic model of a simulation game. This simulation is attached to a (real) interdisciplinary research project. In this way it offers the possibility of a structured process model and challenges the participants’ skills of interaction and complex decision-making. The result is a realistic environment whose demands, means and conditions of action support the assessment and evaluation of academic expectations in multidisciplinary professional situations
在古典教学中模拟数字经典
在21世纪,古典考古学越来越多地使用数字工具和方法。这种走向未来“数字经典”领域的趋势不仅需要用户的参与,也需要开发者的参与。因此,古典考古学专业学生的学历要求正在发生变化,高校的学术教学也面临着新的挑战。我们的演讲通过提出一种新的教学理念来解决这个问题,该理念特别关注跨学科团队中使用和开发数字方法所需的关键技能。它是基于模拟游戏的教学模式。这个模拟是附属于一个(真实的)跨学科研究项目的。通过这种方式,它提供了结构化过程模型的可能性,并挑战了参与者的互动和复杂决策技能。其结果是一个现实的环境,其要求、手段和行动条件支持多学科专业情况下学术期望的评估和评价
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