Bringing the Logic of Appropriateness into the Lab: An Experimental Study of Behavior and Cognition

Daniel A. Newark, Markus C. Becker
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引用次数: 1

Abstract

The logic of consequences and the logic of appropriateness have long been central to understanding behavior in organizations. However, scholarly work on the logic of appropriateness has consisted mostly of conceptual clarification and ex post explanation of observed behavior. In an effort to facilitate the study of the logic of appropriateness through experimental methods, this paper introduces an experimental paradigm that allows for the manipulation of decision logic as an independent variable. Using this paradigm, 710 participants played four iconic behavioral games in which profitability and ethics are both at play and, sometimes, at odds: Prisoners’ Dilemma, Dictator Game, Ultimatum Game, and Trust Game. The manipulation generated behavioral data, as well as qualitative data about participants’ considerations while deciding according to each logic. The behavioral data show that, compared to participants employing a logic of consequences, participants employing a logic of appropriateness rejected more unfair offers in an Ultimatum Game and were more generous when reciprocating trusting behavior in a Trust Game. In all other cases, behavior between the two logics was not significantly different. An analysis of the qualitative data suggests that a logic of consequences increased participants’ focus on monetary concerns, whereas a logic of appropriateness increased participants’ focus on moral concerns. Taken together, these data provide new insights into when, how, and why the two logics result in behavioral and cognitive differences. The authors conclude by considering directions for future research that they see as particularly amenable to study using the experimental manipulation presented here.
将适当性逻辑引入实验室:行为与认知的实验研究
长期以来,结果逻辑和适当性逻辑一直是理解组织行为的核心。然而,关于适当性逻辑的学术研究主要是概念澄清和事后解释观察到的行为。为了通过实验方法促进适当性逻辑的研究,本文引入了一个实验范式,允许将决策逻辑作为一个自变量进行操作。使用这种模式,710名参与者玩了四个标志性的行为游戏,在这些游戏中,利润和道德都在发挥作用,有时是不一致的:囚犯困境,独裁者游戏,最后通牒游戏和信任游戏。这种操作产生了行为数据,以及参与者根据每种逻辑做出决定时考虑的定性数据。行为数据显示,与采用结果逻辑的参与者相比,采用适当性逻辑的参与者在最后通牒博弈中拒绝了更多不公平的提议,在信任博弈中回报信任行为时更慷慨。在所有其他情况下,两种逻辑之间的行为没有显著差异。对定性数据的分析表明,结果逻辑增加了参与者对货币问题的关注,而适当性逻辑增加了参与者对道德问题的关注。综上所述,这些数据提供了关于何时、如何以及为什么这两种逻辑导致行为和认知差异的新见解。作者最后考虑了未来研究的方向,他们认为特别适合使用这里提出的实验操作进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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