Japanese videogames in English translation: a study of contemporary subtitling practices

Matteo Fabbretti
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引用次数: 1

Abstract

This article examines the ongoing development of translation norms in the field of Japanese popular culture texts, focusing on the translation of Japanese video games into English. In the first part, the article describes particular translation norms that have emerged in the field, before presenting a case study of the translation of the Japanese video game series Yakuzain order to illustrate how video game companies have begun to successfully integrate fan-translation norms into commercial products.
日本电子游戏的英文翻译:当代字幕翻译实践研究
本文考察了日本流行文化文本翻译规范的持续发展,重点是日本电子游戏的英语翻译。在第一部分中,本文描述了该领域出现的特定翻译规范,然后以日本电子游戏系列《Yakuzain》的翻译为例,说明电子游戏公司如何开始成功地将粉丝翻译规范整合到商业产品中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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