Zhanfang Chen, Y. Miao, Weili Shi, Tao Ren, GuoYu Zhang
{"title":"Research on the Accelerated Ray Tracing for Volume-Rendering Based on GPU","authors":"Zhanfang Chen, Y. Miao, Weili Shi, Tao Ren, GuoYu Zhang","doi":"10.1109/ICMULT.2010.5629871","DOIUrl":null,"url":null,"abstract":"Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU,after analyzing the priciple of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.","PeriodicalId":412601,"journal":{"name":"2010 International Conference on Multimedia Technology","volume":"279 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Multimedia Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMULT.2010.5629871","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU,after analyzing the priciple of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.