Research on the Accelerated Ray Tracing for Volume-Rendering Based on GPU

Zhanfang Chen, Y. Miao, Weili Shi, Tao Ren, GuoYu Zhang
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引用次数: 1

Abstract

Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU,after analyzing the priciple of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.
基于GPU的体绘制加速光线追踪研究
光线追踪算法是真实感绘制中体绘制的主要算法。在分析了基于GPU的光线追踪原理的基础上,设计了基于流的GPU光线追踪算法。针对交叉口建模速度慢的问题,实现了算法在交叉口建模和场景遍历性方面的改进。实验结果表明,该算法在GPU上的性能优于CPU。
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