{"title":"Spiel-Automaten – virtueller Spiele-Kosmos: Der verautomatisierte Mensch","authors":"Manfred Oberlechner","doi":"10.1515/zksp-2016-0005","DOIUrl":null,"url":null,"abstract":"The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.","PeriodicalId":250691,"journal":{"name":"Zeitschrift für kritische Sozialtheorie und Philosophie","volume":"185 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Zeitschrift für kritische Sozialtheorie und Philosophie","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/zksp-2016-0005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.