Navigability in Social Networks of Objects: The Importance of Friendship Type and Nodes' Distance

Claudio Marche, L. Atzori, A. Iera, L. Militano, Michele Nitti
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引用次数: 14

Abstract

The Social Internet of Things (SIoT) is a novel communication paradigm according to which objects connected to the Internet create a dynamic social network that is mostly used to: route information and service requests, disseminate data, and evaluate the trust level of each member of the network. The performance of these processes is clearly dependent on the following SIoT aspects: i) the structure of the social network; ii) the types of service/information requests that will mostly characterize the interaction in the IoT/SIoT; iii) the rules used to navigate the social network. This paper aims at studying these aspects through simulations as follows. The importance of each type of social relationship with respect to the navigability is observed in terms of key parameters, such as the average path length, the network diameter and size of the giant component. The concepts of nodes' geographical and similarity distances are introduced to analyse the navigability; these are then used to evaluate the performance when the communications involve objects at increasing distance. Results confirm that some types of social relationships do not appear to be useful and that the introduction of the node average distance significantly changes the resulting SIoT performance.
对象社会网络中的可导航性:友谊类型和节点距离的重要性
社会物联网(Social Internet of Things, SIoT)是一种新的通信范式,根据该范式,连接到互联网的对象创建一个动态的社会网络,主要用于:路由信息和服务请求,传播数据,以及评估网络中每个成员的信任水平。这些过程的表现显然取决于以下SIoT方面:i)社会网络的结构;ii)将在物联网/SIoT中主要表征交互的服务/信息请求类型;Iii)用于浏览社交网络的规则。本文旨在通过仿真对这些方面进行研究。每种类型的社会关系在可通航性方面的重要性是根据关键参数来观察的,比如平均路径长度、网络直径和巨型组件的大小。引入节点地理距离和相似距离的概念来分析导航能力;当通信涉及距离越来越远的物体时,这些数据用于评估性能。结果证实,某些类型的社会关系似乎并不有用,并且引入节点平均距离显着改变了最终的SIoT性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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