KEEFEKTIFAN MODEL TEAMS GAMES TOURNAMENT BERBANTU MEDIA MONOTIK TERHADAP HASIL BELAJAR TEMATIK SISWA KELAS IV

Dwi Fitri Sari, Arfilia Wijayanti, Filia Prima Artharina
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Abstract

The low student learning outcomes in thematic learning due to the lack of model variation in the used of instructional media. The purposed of this research was to study the effectiveness of the Teams Games Tournament (TGT) assisted by monotic media to learning otcomes in the sub-theme Aku dan Cita-citaku. This type of research was quantitative with a pre-experimental design. The form of research is one group pretest-postttest design. The research population was all grade IV students at SDN Batu 02 Demak. Samples types were 22 fourth grade students with the saturated sampling technique. Research data obtained trough research instrument, pretest, postttest, documentation, and observation sheet. Based on the results of the analysis of the data obtained t count =5.622. then compared to the price t table at db=21 wit a level of α=0.05 is 2.080. so,Ho was refused and Ha was accepted. The mastery of classical learning in the posttest has reached 75%, it was concluded that the Teams Games Tournament (TGT) model assisted by monotic media was effective of the learning outcomes of grade IV students in the sub-theme of Aku dan Cita-citaku.
四年级学生专题学习成绩与媒体专业化
专题学习中学生学习成效低的原因是教学媒介使用模式变化不足。摘要本研究旨在探讨单调媒体辅助下的团队游戏锦标赛(TGT)对子主题“Aku dan Cita-citaku”学习成果的效果。这种类型的研究是定量的,采用了预实验设计。研究的形式是一组前测试-后测试设计。研究对象为巴图02 Demak SDN小学四年级学生。样本类型为22名四年级学生,采用饱和抽样法。通过研究仪器、前测、后测、文件和观察表获得的研究数据。根据分析结果得到的数据t count =5.622。然后比较价格表在db=21与α=0.05的水平是2.080。于是,何被拒绝了,何被接受了。在后测中,四年级学生对经典学习的掌握程度达到75%,结论是单调媒体辅助的团队游戏比赛(TGT)模式对四年级学生在“阿库丹·西塔-西塔”子主题的学习成果是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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