VARIATIONS OF SCENARIO MODELS PERCEPTION OF ARCHITECTURAL OBJECTS IN PEDESTRIAN SPACES

S. Buravchenko
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Abstract

Рroblem statement – the organization of the perception of architectural objects in time as certain scenarios, is one of the key areas that allows you to attach the level of emotional expression of architecture to other arts. The relevance of this scientific field is related to the need to implement parametric approaches in design, in particular to maintain high aesthetic qualities of the urban environment. The analysis of research and publications shows a great interest and a number of directions in the formation of pedestrian spaces, but does not fully reveal the methods of forming the qualities and objects of the architectural environment. The purpose of this publication is to define and substantiate scenario models of pedestrian space organization based on the study of established forms of various arts that unfold over time, as well as on the study of evolution and experience of forming such compositions in urban planning. The novelty of the publication is to reveal the origins of common scenario models of pedestrian space, and the role of components of the architectural environment and architectural objects in creating a multifaceted scenario, and the reasons for combining certain approaches in a real project. Research methods are based on the study of the development of forms and plots in parallel arts (theatrical scenography, music, cinema), where such models are more formalized and used structured in time, which allows by analogy to find physical parameters of architectural compositions and regulate the variability of visual іncentives. The result of the study is the systematization of the main models of pedestrian spaces scenario organization (medieval, classical, based on the natural environment and the intervention of script compositions on environmental design, citations surrounded by high-rise buildings fragments of the historic city), as well as and further reproduction of these prototypes in modern construction. These models are used in combination, because the architect takes into account all the techniques allowed by the current organizational structure of the design. The identified methodological approaches and models were used in the author’s project practice, as well as in the course and diploma design of FABD NAU. In the further research the author intends to systematize digital parameters of such modeling with use of the resulted analogues.
场景模型的变化对行人空间中建筑对象的感知
Рroblem声明-将建筑对象的感知组织为特定场景,是允许您将建筑的情感表达水平附加到其他艺术的关键领域之一。这一科学领域的相关性与在设计中实施参数化方法的需要有关,特别是为了保持城市环境的高审美品质。对研究和出版物的分析显示出对行人空间形成的极大兴趣和许多方向,但并没有完全揭示形成建筑环境质量和对象的方法。本出版物的目的是根据对各种艺术的既定形式的研究,以及对城市规划中形成这些组成部分的演变和经验的研究,定义和充实步行空间组织的情景模型。该出版物的新颖之处在于揭示了常见的步行空间场景模型的起源,以及建筑环境和建筑对象的组成部分在创建多面场景中的作用,以及在实际项目中结合某些方法的原因。研究方法是基于对平行艺术(戏剧布景、音乐、电影)中形式和情节发展的研究,这些模型更形式化,并在时间上使用结构化,这允许通过类比找到建筑组成的物理参数,并调节视觉激励因素的可变性。研究的结果是将步行空间场景组织的主要模式(中世纪、古典、基于自然环境和脚本组合对环境设计的干预、被历史城市的高层建筑碎片包围的引文)系统化,并在现代建筑中进一步复制这些原型。这些模型是组合使用的,因为架构师考虑到当前设计的组织结构所允许的所有技术。所确定的方法方法和模型被用于作者的项目实践,以及FABD NAU的课程和文凭设计。在进一步的研究中,作者打算利用所得到的类似物将这种建模的数字参数系统化。
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