MSM: A Middleware Architecture for Enhancing Interaction with Mobile Services

Q. Mahmoud, E. Al-Masri
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引用次数: 2

Abstract

Mobile services are wireless computing applications and services that can be either pushed to user's handheld wireless devices or downloaded and installed, over the air, on handheld wireless devices. While there are several discovery protocols available, most of them do not address the issue of interacting with downloadable services. In other words, once a service has been discovered and selected to be used, how do users interact with such a service? The worst possible scenario is when a user pays for a service that is unusable, possibly because the device is not capable of running the service. In this paper, we present the mobile service manager (MSM) middleware architecture that enables multiple interaction models suitable for mobile devices, and discuss its components. We argue that supported interaction models should be specified in the service advertisement, and we propose an extension to the Web service description language (WSDL) for describing services and their supported interaction models.
MSM:用于增强与移动服务交互的中间件体系结构
移动服务是一种无线计算应用程序和服务,可以推送到用户的手持无线设备上,也可以通过无线方式下载并安装在手持无线设备上。虽然有几个可用的发现协议,但它们中的大多数都没有解决与可下载服务交互的问题。换句话说,一旦发现并选择要使用的服务,用户如何与该服务交互?最糟糕的情况是,当用户为无法使用的服务付费时,可能是因为设备无法运行该服务。本文提出了移动服务管理器(MSM)中间件体系结构,该体系结构支持适合于移动设备的多种交互模型,并讨论了其组成部分。我们认为支持的交互模型应该在服务广告中指定,并且我们建议对Web服务描述语言(WSDL)进行扩展,以描述服务及其支持的交互模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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