A collision model for rigid and deformable bodies

A. Joukhadar, A. Deguet, C. Laugier
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引用次数: 25

Abstract

We describe models and algorithms designed to produce efficient and physically consistent dynamic simulations. These models and algorithms have been implemented in a unique framework, modeling both deformations and contacts through visco-elastic relations. Since this model of interaction (known as "penalty based") is much debated, we present it in detail. The "penalty" based model is said to have two major drawbacks: the difficulty in determining viscoelastic parameters, and in choosing the computation time step. We present a solution for both problems based on physical concepts. Finally, we show results comparing real data, "impulse" based simulation and "penalty" based simulation.
刚体和可变形体的碰撞模型
我们描述了模型和算法,旨在产生高效和物理一致的动态模拟。这些模型和算法在一个独特的框架中实现,通过粘弹性关系建模变形和接触。由于这种互动模式(称为“基于惩罚的”)备受争议,我们将详细介绍它。基于“惩罚”的模型有两个主要缺点:难以确定粘弹性参数和选择计算时间步长。我们提出了一个基于物理概念的解决方案。最后,我们比较了真实数据、基于“脉冲”的仿真和基于“惩罚”的仿真的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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