Lessons learned from integrating concept mapping and gaming approaches into learning scenarios using mobile devices: analysis of an activity for a geology course

Gwo-jen Hwang, Hsin-Yu Lee, Chih-Hung Chen
{"title":"Lessons learned from integrating concept mapping and gaming approaches into learning scenarios using mobile devices: analysis of an activity for a geology course","authors":"Gwo-jen Hwang, Hsin-Yu Lee, Chih-Hung Chen","doi":"10.1504/IJMLO.2019.100412","DOIUrl":null,"url":null,"abstract":"In this study, an integrated concept mapping and gaming-based learning approach was proposed to support mobile learning activities. To investigate the effects of the interaction between concept mapping and gaming on the participants' mobile learning outcomes, a quasi-experimental design was adopted and conducted for a learning activity of the elementary school course unit 'knowing the representative rocks in different geographical locations in Taiwan'. The participants were divided into three experimental groups and one control group. The experimental groups used the integrated concept mapping and gaming-based mobile learning approach, the gaming-based mobile learning approach and the integrated concept mapping and guidance-based mobile learning approach, respectively. On the other hand, the control group used the conventional guidance-based mobile learning approach. The experimental results showed that no interaction was observed between the gaming approach and the concept mapping approach. Furthermore, it was found that the concept mapping approach was not beneficial for students' learning achievement, while the gaming approach significantly improved their learning motivation, learning satisfaction and flow experience. Finally, discussion is provided to explain the findings, in particular, to infer why concept mapping did not achieve the expected positive impacts, as a reference for future studies.","PeriodicalId":155372,"journal":{"name":"Int. J. Mob. Learn. Organisation","volume":"541 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Mob. Learn. Organisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/IJMLO.2019.100412","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

In this study, an integrated concept mapping and gaming-based learning approach was proposed to support mobile learning activities. To investigate the effects of the interaction between concept mapping and gaming on the participants' mobile learning outcomes, a quasi-experimental design was adopted and conducted for a learning activity of the elementary school course unit 'knowing the representative rocks in different geographical locations in Taiwan'. The participants were divided into three experimental groups and one control group. The experimental groups used the integrated concept mapping and gaming-based mobile learning approach, the gaming-based mobile learning approach and the integrated concept mapping and guidance-based mobile learning approach, respectively. On the other hand, the control group used the conventional guidance-based mobile learning approach. The experimental results showed that no interaction was observed between the gaming approach and the concept mapping approach. Furthermore, it was found that the concept mapping approach was not beneficial for students' learning achievement, while the gaming approach significantly improved their learning motivation, learning satisfaction and flow experience. Finally, discussion is provided to explain the findings, in particular, to infer why concept mapping did not achieve the expected positive impacts, as a reference for future studies.
将概念映射和游戏方法整合到使用移动设备的学习场景中的经验教训:对地质学课程活动的分析
本研究提出了一种整合概念映射和基于游戏的学习方法来支持移动学习活动。为探讨概念映射与游戏互动对参与者移动学习成果的影响,以小学课程单元“认识台湾不同地理位置的代表性岩石”为研究对象,采用准实验设计进行了学习活动。参与者被分为三个实验组和一个对照组。实验组分别采用基于游戏的集成概念映射移动学习方法、基于游戏的集成概念映射移动学习方法和基于指导的集成概念映射移动学习方法。另一方面,对照组使用传统的基于指导的移动学习方法。实验结果表明,博弈方法与概念映射方法之间不存在交互作用。此外,我们还发现概念映射方法对学生的学习成就并无促进作用,而游戏方法显著提高了学生的学习动机、学习满意度和心流体验。最后,对研究结果进行了解释,特别是对概念映射没有达到预期积极影响的原因进行了推断,为今后的研究提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信