The moderating role of creativity and the effect of virtual reality on stress and cognitive demand during preservice teacher learning

Richard Lamb , Jonah Firestone
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引用次数: 3

Abstract

Virtual reality (VR) has received considerable attention related to its use in teacher development over the last decade. Despite this attention, there is insufficient understanding of how specific underlying cognitive system responses and autonomic nervous system responses moderate the use of VR and the associated learning outcomes in the development of preservice teachers. This work intends to explore and evaluate preservice service teachers’ (PSTs) experiences using VR and the effects of creativity, mental flexibility (MF), acute stress, and cognitive demand (CD). Forty-eight undergraduate college students in year two of their teacher preparation program were recruited for the study. Each of the preservice teachers was assigned randomly to one of two conditions, microteaching (n ​= ​24) or VR (n ​= ​24). The use of these two conditions allowed the researchers to compare the effects of creativity and MF [measured using the Torrance Test of Creative Thinking] on cognitive demand and stress responses [measured using heart rate variability and electrodermal activity]. Results from analysis of the hemodynamic data and stress response data illustrate that the protective factors of creativity and MF may moderate success in VR and the reduction of cognitive demand and stress when VR is used to develop skills related to teaching.

创造力对职前教师学习压力和认知需求的调节作用及虚拟现实的影响
在过去的十年里,虚拟现实(VR)在教师发展中的应用受到了相当大的关注。尽管受到了这样的关注,但对于特定的潜在认知系统反应和自主神经系统反应如何调节VR的使用以及职前教师发展中的相关学习结果,人们的理解还不够充分。本研究旨在探讨和评估职前服务教师(pst)的虚拟现实体验及其创造力、心理灵活性(MF)、急性应激和认知需求(CD)的影响。本研究招募了48名进入教师预备课程第二年的本科生。每位职前教师被随机分配到两种情况中的一种,微型教学(n = 24)或VR (n = 24)。利用这两种条件,研究人员可以比较创造力和MF(使用托兰斯创造性思维测试测量)对认知需求和压力反应(使用心率变异性和皮肤电活动测量)的影响。血液动力学数据和应激反应数据的分析结果表明,创造力和MF的保护因素可能调节VR的成功,并在VR用于培养与教学相关的技能时减少认知需求和压力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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