A Case Study of Physical Computing in Computer Science Education

M. Brinkmeier, Daniel Kalbreyer
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引用次数: 36

Abstract

Industry 3.0 and 4.0 are catchphrases describing the increasing integration of software and physical computing into industrial facilities and processes. One of its consequences is the fact, that general and vocational education are faced with the challenge of integrating these aspects into the curriculum. In this paper such a teaching sequence is described and evaluated. It is based on a technical, low cost model of an industrial facility consisting of two components, each controlled by one Arduino. Both can be built and programmed independently using the graphical programming language abbozza!. The observations made during the conduction of the sequence in a german vocational grammar school are described, discussed and evaluated.
物理计算在计算机科学教育中的案例研究
工业3.0和工业4.0是描述软件和物理计算越来越多地集成到工业设施和过程中的流行语。其后果之一是,普通教育和职业教育面临着将这些方面纳入课程的挑战。本文对这种教学序列进行了描述和评价。它是基于一个技术的、低成本的工业设备模型,由两个组件组成,每个组件由一个Arduino控制。两者都可以使用图形编程语言abbozza独立构建和编程。本文描述、讨论和评价了在德国一所职业文法学校实施该序列时所做的观察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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