The Acceptance of Learning Augmented Reality Environments: A Case Study

M. Ibáñez-Espiga, Angela Di Serio, Diego Villarán-Molina, C. D. Kloos
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引用次数: 24

Abstract

The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.
学习增强现实环境的接受:一个案例研究
本研究的目的是调查学习者对旨在帮助工科学生解决电磁问题的增强现实学习活动的态度。样本是122名学生。学生被要求完成一份基于技术接受模型(TAM)的调查问卷,该模型增加了感知享受项目。评估结果表明,使用系统的意图取决于感知到的享受,而不是来自学习工具的感知有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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