A Serious Game prototype for strengthen Mathematical Logical Reasoning with implementation of Fuzzy Logic System

A. Sánchez, Aída González Lara
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引用次数: 6

Abstract

Nowadays having skills for mathematical understanding facilitates decision making and there are exercises and computer tools to improve these skills; nevertheless, even if the students know the basic operations, they do not know how to use them, causing them to have poor school performance. In this research, it is proposed to develop a serious game with the implementation of a Fuzzy Logic system to strengthen mathematical logical reasoning with the support of experts, using Design Thinking methodology, which consists of empathizing with the user needs to design a user profile, succeeding in creating and selecting ideas that best fit the solution of the problem, with the aim to develop prototypes for their evaluation and obtaining more information about the solution of the same. Subsequently, the experience of users with the serious game and the impact on mathematical logical reasoning when using it will be evaluated.
用模糊逻辑系统实现一个强化数学逻辑推理的严肃游戏原型
如今,掌握数学理解技能有助于决策,有练习和计算机工具来提高这些技能;然而,即使学生知道基本的操作,他们也不知道如何使用,导致他们的学习成绩不佳。在本研究中,提出利用设计思维方法开发一个严肃的游戏,实现模糊逻辑系统,在专家的支持下加强数学逻辑推理,其中包括与用户需求共情来设计用户画像,成功地创建和选择最适合问题解决方案的想法,目的是开发用于评估的原型,并获得更多关于该解决方案的信息。随后,将评估用户对严肃游戏的体验以及使用时对数学逻辑推理的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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