The Role of Gamification in Privacy Protection and User Engagement

Aikaterini-Georgia Mavroeidi, Angeliki Kitsiou, Christos Kalloniatis
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引用次数: 4

Abstract

The interaction between users and several technologies has rapidly increased. In people’s daily habits, the use of several applications for different reasons has been introduced. The provision of attractive services is an important aspect that it should be considered during their design. The implementation of gamification supports this, while game elements create a more entertaining and appealing environment. At the same time, due to the collection and record of users’ information within them, security and privacy are needed to be considered as well, in order for these technologies to ensure a minimum level of security and protection of users’ information. Users, on the other hand, should be aware of their security and privacy, so as to recognize how they can be protected, while using gamified services. In this work, the relation between privacy and gamified applications, regarding both the software developers and the users, is discussed, leading to the necessity not only of designing privacy-friendly systems but also of educating users through gamification on privacy issues.
游戏化在隐私保护和用户粘性中的作用
用户与几种技术之间的交互作用迅速增加。在人们的日常生活习惯中,由于不同的原因使用了几种应用程序。提供有吸引力的服务是设计过程中应考虑的一个重要方面。游戏化的实施支持这一点,而游戏元素创造了一个更有趣和吸引人的环境。同时,由于其中收集和记录了用户的信息,因此也需要考虑安全性和隐私性,以确保这些技术对用户信息的安全性和保护达到最低水平。另一方面,用户应该意识到自己的安全和隐私,以便在使用游戏化服务时认识到如何保护自己。在这项工作中,隐私和游戏化应用程序之间的关系,从软件开发者和用户两个方面进行了讨论,导致不仅需要设计隐私友好的系统,也需要通过游戏化教育用户隐私问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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