Rolando Neira, L. Barba-Guaman, Alexandra González-Eras
{"title":"MateBrun","authors":"Rolando Neira, L. Barba-Guaman, Alexandra González-Eras","doi":"10.1145/3358961.3358974","DOIUrl":null,"url":null,"abstract":"This paper presents a prototype serious games in the teaching of basic arithmetic operations for six-year-old children, in this case, the arithmetic operations are addition and subtraction. For this reason, an educational application based on the Unity game engine (version 2017.3) was built through the phased development methodology proposed by Aachak Lotfi, Belahbib Amine and Bouhorma Mohammed. This methodology allows testing or modifications every time an iteration is completed, and the arithmetic's exercises proposed are based on the Singapore pedagogical model that makes children discover the solution for themselves. The results obtained show that manipulate iconic objects, the child can abstract knowledge of the visual elements that the application displays and acquire skills in the resolution of mathematical operations.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the IX Latin American Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3358961.3358974","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper presents a prototype serious games in the teaching of basic arithmetic operations for six-year-old children, in this case, the arithmetic operations are addition and subtraction. For this reason, an educational application based on the Unity game engine (version 2017.3) was built through the phased development methodology proposed by Aachak Lotfi, Belahbib Amine and Bouhorma Mohammed. This methodology allows testing or modifications every time an iteration is completed, and the arithmetic's exercises proposed are based on the Singapore pedagogical model that makes children discover the solution for themselves. The results obtained show that manipulate iconic objects, the child can abstract knowledge of the visual elements that the application displays and acquire skills in the resolution of mathematical operations.