An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners

Chang-Mai Huang, Jen-Hang Wang, Sherry Y. Chen
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Abstract

The spread of drugs causes serious problems recently. To enhance people awareness about drugs, several approaches were adopted to deliver anti-drug materials. However, limitations were observed in these approaches. Thus, this study develops a game-based anti-drug system (GADS), which incorporates game-based learning into anti-drug materials. In order to get a complete understanding of whether the GADS is suitable to both non-addictive users and addictive users, an empirical study was conducted. Drug experience was considered as a target to investigate learners' reactions to the GADS. The results indicated that non-addictive learners had better game performance and learning performance than addictive learners because addictive learners' working memory was negatively affected by drugs.
基于游戏的反毒品系统的调查:成瘾学习者与非成瘾学习者
最近毒品的泛滥造成了严重的问题。为提高市民对毒品的认识,我们采取了若干方法发放禁毒资料。然而,在这些方法中观察到局限性。因此,本研究开发了一个基于游戏的禁毒系统(GADS),将基于游戏的学习融入到禁毒材料中。为了全面了解GADS是否既适用于非成瘾用户,也适用于成瘾用户,我们进行了实证研究。药物体验被认为是研究学习者对GADS反应的一个目标。结果表明,由于成瘾学习者的工作记忆受到药物的负面影响,非成瘾学习者的游戏表现和学习表现优于成瘾学习者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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