Improving user comfort in haptic virtual environments through gravity compensation

Renaud Ott, M. Gutiérrez, D. Thalmann, F. Vexo
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引用次数: 31

Abstract

Our experience with a Haptic Workstation/spl trade/ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, which must be kept outstretched horizontally while supporting the weight of an exoskeleton. We describe Zero-G, a real-time weight compensation system aimed at improving user comfort by compensating for the weight of both the exoskeleton and arms (zero gravity illusion). We present experimental results complemented with electro myography measures (EMG) as an indicator of muscular activity/fatigue. Our tests show how Zero-G exerts a positive influence on the reduction of muscular fatigue when using a Haptic Workstation/spl trade/.
通过重力补偿提高用户在触觉虚拟环境中的舒适度
我们使用触觉工作站/spl交易/的经验表明,这个设备在长时间的会话中使用不舒服。主要原因是手臂的姿势不舒服,手臂必须保持水平伸展,同时支撑外骨骼的重量。我们描述了零重力,一个实时的重量补偿系统,旨在通过补偿外骨骼和手臂的重量来提高用户的舒适度(零重力错觉)。我们提出的实验结果与肌电图测量(EMG)作为肌肉活动/疲劳的指标相补充。我们的测试表明,当使用触觉工作站/spl贸易/时,零重力如何对减少肌肉疲劳产生积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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