VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN RELATIVITAS KHUSUS BERBASIS GOOGLE CARDBOARD PADA SMARTPHONE ANDROID

Dadan Sumardani, Ida Midaraeni, Nur Ichsan Sumardani
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引用次数: 8

Abstract

The Global Education Census 2018 shows that Indonesian students are the highest technology users in the world. Unfortunately, the level of Indonesian science education is at a low level indicated by the Program of International Student Assessment 2015. The Learning physics science is ideally done through the experiments, but the theory of special relativity is difficult to understand. It is difficult because the theory has not happened in real life and no technology has advanced at the speed of light. To understand the theory, Virtual Reality is able to visualize the real concept of relativity by presenting an artificial world to the students. In its development, many virtual reality have been developed in the field of education by the experts because of the students' interest in this application. Virtual reality is more easily developed because it is supported by Google technology. Based on this, the researchers are interested in designing Virtual Reality applications as a Learning Media for Relativity on Android Smartphones. This Research and Development uses the Lee and Owens Model which consists of analysis, design, development, implementation, and evaluation. This research specializes in the development process which includes pre-production, production, and post-production. The application content explains the journey of human beings traveling at the speed of light and feeling the effects of the special theory of relativity. This application was developed using Unity 5.6.2f1 software and Google VR Cardboard. The Tests on the gyroscope and accelerometer concluded that the sensitivity level of the application is very good so that the rotation of the application is the same as the user's rotation. The development of virtual reality technology is carried out systematically, easily and effectively. The development of Virtual Reality using Unity and Google Cardboard on smartphones can be an effective solution, because of Unity 5.6.2f1 applications are free and unity operation is relatively easy for new developers. Hopefully researchers with the existence of this research, other developers can have a guide article in developing virtual reality.
虚拟现实sebagai media pembelajaran relativitas khusus berbasis谷歌纸板pad智能手机android
2018年全球教育普查显示,印尼学生是世界上使用科技最多的学生。不幸的是,根据2015年国际学生评估计划,印度尼西亚的科学教育水平处于较低水平。学习物理科学理想地是通过实验来完成的,但是狭义相对论很难理解。这是困难的,因为理论并没有在现实生活中发生,也没有任何技术以光速发展。为了让学生理解相对论理论,虚拟现实可以通过向学生展示一个人造的世界,将真实的相对论概念形象化。在其发展过程中,由于学生对虚拟现实应用的兴趣,许多专家在教育领域开发了虚拟现实。虚拟现实更容易开发,因为它有谷歌技术的支持。基于此,研究人员有兴趣在Android智能手机上设计虚拟现实应用程序作为相对论的学习媒体。本研究与开发采用了由分析、设计、开发、实施和评估组成的Lee和Owens模型。本研究专门研究开发过程,包括前期制作、制作和后期制作。申请内容解释了人类以光速旅行的旅程和感受狭义相对论的影响。本应用程序是使用Unity 5.6.2f1软件和Google VR Cardboard开发的。对陀螺仪和加速度计的测试得出结论,应用程序的灵敏度水平非常好,因此应用程序的旋转与用户的旋转相同。虚拟现实技术的开发是系统的、容易的、有效的。使用Unity和Google Cardboard在智能手机上开发虚拟现实是一个有效的解决方案,因为Unity 5.6.2f1应用程序是免费的,对于新开发者来说Unity操作相对容易。希望研究人员有了本研究的存在,其他开发人员可以在开发虚拟现实方面有一篇指导性的文章。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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